Who is "we"?
The "we", through Paranoid Games as a protected brand.
The name Paranoid Games is a registered trade mark of Ullrich Gluschke. Board games for the national and international market are developed and distributed under this brand name.
The "I" behind the "we"
If you want your ideas to become reality, there's a saying that my grandma used to say: "Do it yourself, otherwise nobody else will!"
I have often stuck to this saying in my life so far and have never regretted it.
Of course, it's not easy being a "one-man show" and having to take care of virtually everything yourself. Progress is certainly not the fastest. But if you end up with something completely unique that is exactly what you had in mind, then it's definitely worth the effort.
Here are a few more personal details.
Name: Ullrich Gluschke
Year of birth: 1975
Profession: I work full-time in technical sales, have a degree in civil engineering and am a passionate landscape gardener and beekeeper
Vocation: Board game development
The work behind the "we"
The entire game development and graphic design of the Paranoid Games board games is currently carried out entirely by me, Ullrich Gluschke.
I am therefore solely responsible and the only contact person for all matters concerning Paranoid Games.
If you have any questions, suggestions or problems regarding anything to do with Paranoid Games, you will always be in direct contact with me.
Whether by email or via the social media channels.
Explanation of the use of artificial intelligence
As an individual with many creative but limited artistic skills, AI is used to generate images when creating certain game elements. All AI-generated images used are created by the user by entering so-called "prompts" using various AI image generators. All generated images are created exclusively via paid services and are therefore the property of Ullrich Gluschke.
Is image generation with the help of AI work at all?
The creation of images through the use of AI generators is an intellectual, creative endeavour that does not end with entering a prompt and saving the generated image.
Personally, I see the use of artificial intelligence as an incredible help, both from an artistic and a financial point of view.
Otherwise "The Knights of Arandamar" would never have been created. Because the scope of the unique variety of motifs on the playing cards would have exceeded all cost limits.
Until usable image material is generated, often dozens to hundreds of image generations are necessary and often a usable image has to be elaborately reworked until a satisfactory result is achieved.
Here is an example of the amount of work required to create the playing card images for "The Knights of Arandamar". Approx. 35,000 generated images, with a workload of over 600 hours at the time of beta testing.After that I stopped counting.
The "you" behind the "we"
All the lovely people who support me in my work by testing the prototypes, giving their feedback and motivating me with their own enthusiasm are of course part of the "we".
I would like to thank everyone who takes the time to contribute to the development of the game as a beta tester and helps to iron out the last small discrepancies.
Of course, the "we" also includes all the people who, through their social media activities or by simply recommending us to their friends, help to ensure that good ideas don't just remain ideas or prototypes, but help to bring real games to life.