About Paranoid Games

Challenging and exciting board games are our passion. We are passionate about good ideas that result in unique games with high replay value and good mechanics.

Ullrich Gluschke

The developer of "The Knights of Arandamar"

Who is "we"?

  • The "we", through Paranoid Games as a protected brand.

    The name Paranoid Games is a registered trade mark of Ullrich Gluschke. Board games for the national and international market are developed and distributed under this brand name.

  • The "I" behind the "we"

    If you want your ideas to become reality, there's a saying that my grandma used to say: "Do it yourself, otherwise nobody else will!"

    I have often stuck to this saying in my life so far and have never regretted it.

    Of course, it's not easy being a "one-man show" and having to take care of virtually everything yourself. Progress is certainly not the fastest. But if you end up with something completely unique that is exactly what you had in mind, then it's definitely worth the effort.

    Here are a few more personal details.

    Name: Ullrich Gluschke

    Year of birth: 1975

    Profession: I work full-time in technical sales, have a degree in civil engineering and am a passionate landscape gardener and beekeeper

    Vocation: Board game development

  • The work behind the "we"

    The entire game development and graphic design of the Paranoid Games board games is currently carried out entirely by me, Ullrich Gluschke.

    I am therefore solely responsible and the only contact person for all matters concerning Paranoid Games.

    If you have any questions, suggestions or problems regarding anything to do with Paranoid Games, you will always be in direct contact with me.

    Whether by email or via the social media channels.

  • Explanation of the use of artificial intelligence

    As an individual with many creative but limited artistic skills, AI is used to generate images when creating certain game elements. All AI-generated images used are created by the user by entering so-called "prompts" using various AI image generators. All generated images are created exclusively via paid services and are therefore the property of Ullrich Gluschke.

    Is image generation with the help of AI work at all?

    The creation of images through the use of AI generators is an intellectual, creative endeavour that does not end with entering a prompt and saving the generated image.

    Personally, I see the use of artificial intelligence as an incredible help, both from an artistic and a financial point of view.

    Otherwise "The Knights of Arandamar" would never have been created. Because the scope of the unique variety of motifs on the playing cards would have exceeded all cost limits.

    Until usable image material is generated, often dozens to hundreds of image generations are necessary and often a usable image has to be elaborately reworked until a satisfactory result is achieved.

    Here is an example of the amount of work required to create the playing card images for "The Knights of Arandamar". Approx. 35,000 generated images, with a workload of over 600 hours at the time of beta testing.
    After that I stopped counting.

  • The "you" behind the "we"

    All the lovely people who support me in my work by testing the prototypes, giving their feedback and motivating me with their own enthusiasm are of course part of the "we".

    I would like to thank everyone who takes the time to contribute to the development of the game as a beta tester and helps to iron out the last small discrepancies.

    Of course, the "we" also includes all the people who, through their social media activities or by simply recommending us to their friends, help to ensure that good ideas don't just remain ideas or prototypes, but help to bring real games to life.

What Players say about "The Knights of Arandamar"

Feedback from playtesters is incredibly helpful in the further development of a game and is essential for releasing a really good, mature game. Here are a few opinions from previous testers who have played "The Knights of Aradamar":

I have now played the game several times in various stages of development. The first version already worked well, but over the years, the game has evolved incredibly and is a lot of fun and exitement every time. I usually prefer games with a shorter playtime, but this game is exceptional and seems to have an impact on the perceived flow of time.
Kim Hoffelner
Best friend for over 44 years
The multitude of characters, power and event cards together with 170 different knights make the game incredibly variable. No two games are the same and time is forgotten from the very first minute you start playing.
Patrick Meier
Betatester
The Knights of Arandamar is a very atmospheric game in which you always have to be on your guard against power-hungry fellow players. It is quite extensive and complex, but not difficult to understand.
Olaf Bentke
Betatester
I lasered the tableaus for the provinces and harbours as well as for the towers and castles for the prototype and was very excited about the first test game. It was tough and I was on the verge of becoming a supplicant. But I'll definitely be back for another round of testing.
Florian Manke
Labour colleague and Betatester
We got to know Ullrich and his prototype at the Brett Convention in Hamburg and the four of us played a short introductory round. We were so enthusiastic that two of us drove 240 kilometres 6 weeks later, to play the game properly again. We had a lot of fun again and will definitely be ordering the game as soon as the Kickstarter-Campaign starts.
Matthias Klingenberg

Please do not hesitate to contact me whenever you have a question!

If you have any questions about the game, please feel free to ask. All questions and answers will be summarised on a FAQ page.